About This Game X Caeli is a unique fusion of bizarre comedy, classic arcade gameplay, nostalgic art style inspired by the 90's anime, extreme nerdyness, match-3 puzzler, intense romancing and hardcore logic experience. It consists of Visual Novel story-telling with dialogue choices and space arcade part where every wave of enemies is a riddle that you must solve by assembling your spaceship into an answer. Our scenes are memorable and our combat is very challenging and highly rewarding. Features: - 12 Hours of reading time. - 72 highly original CGs. - All VN art is done by one man – our talented ShadowWind. - 20+ hours of space arcade time with high replayability. - Innovative gameplay that is like nothing else you've experienced. - Big tutorial and adjustable difficulty: from casual to extremely challenging. - Six girls to romance: an overly heroic captain, an ever-drunk inventor, easygoing cyberninja, greedy rogue psion, stalker-ish and obsessed doctor and cute&naive superweapon. - Our girls have strong and non-cliche personality. b4d347fde0 Title: X Caeli: The Iron Hand of LoveGenre: Action, Adventure, Casual, Indie, RPG, Early AccessDeveloper:Nerd Commando Game StudiosPublisher:Nerd Commando Game StudiosRelease Date: 5 Jul, 2019 X Caeli: The Iron Hand Of Love Torrent Download [portable] x caeli the iron hand of love. x caeli the iron hand of love I played the game after the release (without success, really) and decided to try again now. That was a mistake. I've watched dev 's "how-to-play" vids, I've choosen the lowest difficulty, but still I don't know how to bit the first wave. Now it has the tutorial, but it doesn't help much. It teaches you how to move\/shoot and hangs just after that. So, dear player, no tutorial for you today. And you know what, all your weapons just suck. You can't blow up your enemies using the weapons, oh no. You should play strange `puzzle` game coloring your emenies in right colors just to have any chance to kill a single one. But your enemies have good old weapons which spread bullets all around the screen, so you will literely have no change to dodge them. I don't understand why the devs decided to make the game unbelivebly difficult. Is it so hard to add some newbie friendly mechanics which helps to get into the game? I don't think so. It seems the game is consciously designed as a torture, just to make sure that you will never ever run it again.. I played the game after the release (without success, really) and decided to try again now. That was a mistake. I've watched dev 's "how-to-play" vids, I've choosen the lowest difficulty, but still I don't know how to bit the first wave. Now it has the tutorial, but it doesn't help much. It teaches you how to move\/shoot and hangs just after that. So, dear player, no tutorial for you today. And you know what, all your weapons just suck. You can't blow up your enemies using the weapons, oh no. You should play strange `puzzle` game coloring your emenies in right colors just to have any chance to kill a single one. But your enemies have good old weapons which spread bullets all around the screen, so you will literely have no change to dodge them. I don't understand why the devs decided to make the game unbelivebly difficult. Is it so hard to add some newbie friendly mechanics which helps to get into the game? I don't think so. It seems the game is consciously designed as a torture, just to make sure that you will never ever run it again.. I played the game after the release (without success, really) and decided to try again now. That was a mistake. I've watched dev 's "how-to-play" vids, I've choosen the lowest difficulty, but still I don't know how to bit the first wave. Now it has the tutorial, but it doesn't help much. It teaches you how to move\/shoot and hangs just after that. So, dear player, no tutorial for you today. And you know what, all your weapons just suck. You can't blow up your enemies using the weapons, oh no. You should play strange `puzzle` game coloring your emenies in right colors just to have any chance to kill a single one. But your enemies have good old weapons which spread bullets all around the screen, so you will literely have no change to dodge them. I don't understand why the devs decided to make the game unbelivebly difficult. Is it so hard to add some newbie friendly mechanics which helps to get into the game? I don't think so. It seems the game is consciously designed as a torture, just to make sure that you will never ever run it again. Beta branch update #inb4MMO (1.1.0.1): Hey everyone,Firstly, we want to thank you for your patience while we ensure the latest patch is stable. We have one or two little things we need to do but have decided that we can release today under the beta branch - so obviously please keep in mind that it’s still in a WiP state - (check out the link here to find out how to switch to beta) for those who are eager to try it out! You will have to start a new server in the beta branch!. Fall in, now! (1.1.7.4): Hey everyone,We’re releasing the changes you may have seen in our announcement of the BETA branch patch notes. Now all of these changes are being released along with some few minor adjustments and fixes. Full patch notes below:Patch notes (ver. 1.1.7.4):. Judgment Patch (0.3.3.3): We are doing everything in our power to stay true to our roadmap and provide you with both content updates AND bugfixes. The current patch is an illustration of our intentions.Judgment Hour is a new setting available for your Worlds. You can set a starting and ending time and a weekly schedule of Judgment Hour in real life hours. While Judgement Hour is active ALL alignment penalties will not be active and claims protection is void. That is time for you to wage war with someone without fear of lowered alignment consequences. Otherwise, killing a member of any other guild will sacrifice some points towards progress of your own guild monument!Next month we plan to provide you with basic siege weapons, so Judgment hour will be your time to break into someone’s settlement or protect yours from others breaking in.Patch notes (ver. 0.3.3.3): Implemented Judgment Hour gameplay feature. Do not forget to adjust its schedule on private servers and ask your server admins to do that on a dedicated ones Made a major particle system rework. In current and following patches you will notice more adequate particle effects in our game (fire, smoke, blood etc) You can now grind in our game :) ! Quern-stone is now working and should be used as a tool to grind wheat into flour. Windmill with advanced mass grinding mechanics will be implemented later Slightly shifted camera position in War Mode. We will provide a more user friendly camera behaviour in one of the next patches Optimized network code - effect will be hardly noticeable, unless you try to gather a crowd of players Added voice chat indicator. You can move it or close it while in Interface editing mode (F10) Added Shadow distance video setting. You might want to tune it down to reduce “morning lag” that is caused by long shadow render. Shadow mechanics will be fixed in one of the following patches Added a button in your settings that will reset all “Don't pop up those messages” flags on your client Fixed private claim of objects (timer) that worked improperly under some circumstances Fixed multiple issues that appeared after a player in GM mode entered and left camera mode. (Still GM Mode is not really safe for all in game interactions.) Use it only when you actually need to do something godly and then turn it off for your and your world safety! Fixed a server crash, when you are kicking an offline guild member from a guild Fixed some damaged state assets Fixed map dialogue buttons Multiple minor bug and crash fixes. Help is on the way!: Thank you everyone for your trust, patience, and feedback!Our QA is rather limited and could not test all possible combinations of hardware/software installed on your PCs, which is why there are some graphical issues and crashes that have slipped into the release version of LiF:YO.Due to you feedback, we were able to determine most of the bugs and a quickfix will be deployed shortly.Meanwhile, those of you who can not enjoy LiF in its full magnificence at the moment, you can visit our YouTube page and check out the first “Let’s play LiF:YO” video, made by our friend - Bill Kernan. Bill, walks you through general aspects of Life is Feudal, helping you better understand basic controls and mechanics of the game. Keep an eye on our channel as there are more videos to come.. Proper seasons and a herbalist’s garden (1.0.6.3 (420)): Before we reveal the contents of the current patch, we’d like to make a short announcement:There is no MMO beta test going on at the moment! We will make a separate announcement once we have started the beta test, and once LiF:YO owners are able to join that test. Thank you for your attention!Additionally, with the current patch we are releasing Steam trading cards! We hope you will like them!This patch contains the art for all four seasons, you can check out some of the visual changes here.[drive.google.com]One particular problem that many of our players have experienced was the inability to quickly find, and gather, desired herbs for alchemy. This is why we have implemented a herbalist’s garden in this patch. Feel free to experiment with different types of fertilizer to achieve the highest yields.Patch notes (ver. 1.0.6.3):
X Caeli: The Iron Hand Of Love Torrent Download [portable]
brodphotantidone
Updated: Nov 27, 2020
Comentarios